Need for Speed 3 Hot Pursuit: Not only is the latest Need for Speed miles ahead of the last NFS game, but it approaches (and dare I say  surpasses?), the best of the consoles in terms of sheer fun and speed.
 
I don't usually play racing games on the PC. Either they're pale imitations of the arcade and console racers, or they're boring 50-lap simulations. I mean, why play Need for Speed  II and Test Drive 4 on the PC when I can play Super GT in the arcade  and Gran Turismo on the PlayStation? For ages, I told friends that the  PC had nothing on the arcade, even venerable classics like Daytona and Sega Rally. Well, I think I'm going to be eating crow for the next few weeks... and loving it. Not only is the latest Need for Speed  miles ahead of the last NFS game, but it approaches (and dare I say  surpasses?), the best of the consoles in terms of sheer fun and speed.
Need for Speed  III is a great game. It has an exhilarating sense of speed, clean and  beautiful graphics, polished production values, and trackloads of  unadulterated fun. In many ways, Need for Speed III has that same  addictive quality I found in Quake II, Starcraft, and Heroes of Might  and Magic. That's pretty celebrated company, but I don't think it's an  unfounded categorization. Need for Speed III has that same "just one more turn or just one more deathmatch" quality that the other games have. And just like in those games, the action in Need for Speed III is so engrossing and rewarding that the next time you come up for air, you'll find that two hours have whizzed by.
While Need for Speed  III shares an addictive quality with those games, it has something of  its own: pure speed. This game is fast and fun. The frame rate is fast  and incredibly clean. I've played my fair share of PC and console racers  where the pop-up was horrible, as cliffs and buildings would suddenly  appear out of thin air, many seconds after you should have seen them on  the horizon. Whether it's the smart track design or the beautiful  engine, the bottom line is that I only saw one or two instances of minor  pop-up. And multiplayer is as fast and fun as the single-player  experience. The sound of your revving engine and the fast frame rate  both combined to create the illusion of breakneck speeds, although the  replays didn't look quite as fast I would have liked.
Aside from the speed and addictive quality, Need for Speed  III has the requisite list of features that marketers like to put on  boxes, journalists like to list, and consumers always look for. There  are many cars, with subtle differences, and the ability to tweak more  than a few car qualities, such as steering speed, aerodynamics, and  suspension. And, surprisingly, the tweaks will affect your car  noticeably.
In classic Need for Speed fashion, there are more than a dozen supercars to race, including several bonus cars that open up with sustained excellent race results or cheat codes. The range of cars is a fascinating gallery of every car  enthusiast's dream vehicles: Corvettes, Ferraris, Lamborghinis,  Porsches, Jaguars, Mercedes, and an Italdesign prototype car. There are  also roughly ten tracks, including the bonus track, encompassing several  different environments and difficulty levels. You'll race through a  canyon, snowy mountain caps, urban utopia, and forests. You can race  during nighttime and in rain to add further to the track variety.  Visibility takes a huge hit in either condition, making races on the  harder courses incredibly treacherous. Unfortunately, I didn't  experience any noticeable difference in driving under rain; the road  didn't appear any slicker and handling was pretty much consistent with  perfect weapon. If there was a difference, it was too subtle for me to  notice.
The  single-player game modes include a single race, knockoff (where you  eliminate the last place of each race), tournament (where you race  through the entire circuit for points), and hot pursuit. Hot pursuit is  EA's answer to all the critics who lamented the loss of the cops in Need for Speed  II. You aren't only trying to outrace an opponent, but also escape the  pursuing cops. Three tickets, and you're out. Or alternatively, you can  play the cop in pursuit. The radio chatter alerting you to the cops'  presence and their strategies (pursuit or roadblock) are nice touches.
The  graphics in the game are pretty amazing. The reflection on the cars is  outstanding, as is the rain, and the leaves and dust that follow in your  wake. The lighting is especially impressive during the night and rain  races. Best of all, everything, including the up to seven competitors,  animating background objects, and your rearview mirror,  can be packed on screen with barely a hint of a performance hit (OK,  sometimes, it will slow down slightly, but not by much). The production  values on the track briefings and the car gallery are also first-rate.
There  are a few problems. For one, the dashboard doesn't light up at night,  and there are no windshield wipers at your disposal during rain. It's  disappointing that there's no damage to your cars. I understand that  none of the car companies want to see their poor little vehicles hurt in  this game, but what's the excuse for not being able to dent the  nonsupercars you crash into? And unlike in the latest Sega arcade  racers, the cars in Need for Speed III, while maintaining an effective  illusion of high-speed driving, sometimes appear too much like they are  gliding on the road rather than actually driving and hugging the road.  And why not just open all the regular cars (not the bonus cars) in hot  pursuit, knockoff, and tournament mode? Still, it's a testament to the  game's addictive fun factor that when I was racing, none of these  shortcomings ever bothered me. While the arcades still have the edge in  racing games, Need for Speed III goes a long way toward giving PC gamers a real taste of exhilarating arcade speed and action.Processor= 550MHz
RAM= 128MB
Graphics= 16Mb_cover_art.jpg)


 
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